Most recent changes:
+ Raiding Party: renamed to Armory. Must now discard to get the +Buy.
+ Battle Tactics: replaced with Crusaders.
+ Auction House: completely new effect. Old effect here
+ Raiding Party: completely new effect.
+ Irrigation: clarified so it can't be used during Buy phase.
+ Roadbuilding: clarified so it can't be used during Buy phase.
+ Forest Patrols: new effect. Now works like Island.
+ Falconry: now limited to Action cards in your deck.
+ Settlements: removed card.
+ Auction House: now makes things cost 2 less.
+ Battle Tactics: now only requires you to discard 1 card. Works with Actions you didn't play as well.
+ Infiltrator: effect changed. Discards 2 cards instead of 1, always gives +2 MONEY.
+ Summoning: now have to discard 1 extra card.
+ Infiltrator: new effect. Can't be used to draw cards now.
+ Trade Disctrict: name changed from Metalworking.
+ Raiding party: name changed from Trade Routes. Cost upped 3 to 4. Effect also gives +1 MONEY unless another player reveals a hand with 3 or fewer Treasure cards.
+ Hunting Hounds: reworded so it can be used right before drawing a card.
+ Secret Tunnels: name changed from Earthworks. Added card draw to effect.
+ Infiltrator: replaced Castle Guard.
+ Mill: name changed from Taxation.
+ Diamond Mine: replaced Keep. Cost upped from 3 to 8. Don't have to discard down to 3 to use.
+ Forest Patrols: new effect. Can now have any card mimic any other card with up to same cost, and can use when it's not your turn.
+ Metalworking: added ability to turn Actions into Silvers.
+ Dark Arts: cost lowered from 4 to 3. Curses go into your hand and not your discard.
+ Shipyard: added wording. Effect changed to +2 Money.
+ Summoning: cost lowered from 5 to 4, can purchase higher cost cards.
+ Crop Growing: cost lowered from 5 to 3, added draw/discard to effect.
+ Keep: effect changed so that you may discard down to 3.
+ Espionage: changed effect to only 3 cards, can use multiple times per turn.
+ Shipyard: changed effect to +2 Cards +1 Money this turn.
+ Auction House: wording.
+ Battle Tactics: effect tweaked to all Actions, not just Attacks.
+ Court Magicians: cost upped 3 to 4.
+ Crop Growing: cost upped from 3 to 5, effect now used at beginning of turn.
+ Earthworks: wording.
+ Fairy Spies: removed the cost limit.
+ Falconry: reworded.
+ Hunting Hounds: new effect.
+ Metalworking: clarified effect and reworded so it works with Potions.
+ Shipyards: new effect, replaced Navigation.
+ Trade Routes: cost to use effect is now draw one fewer card.